THIS IS A TEMP TO PERM ROLE. GREEN CARD HOLERS US CITIZENS ONLY PLEASE! Job Description The key to our success is our focus on developing great people by providing the tools, training, and opportunities to grow.
We value our employees and want them to a have a healthy balance between their personal and work lives. In addition to competitive compensation and generous benefits, life here includes sports teams, company outings, fun contests, cookouts and summer half-
day Fridays. Putting our employees first has enabled us to be named one of Cincinnati's Top Workplaces five years in a row, and we're proud of that honor.
Job responsibilities Working in a small project-oriented development team to create custom AR and VR experiences for enterprise use cases (engineering, biomedical, marketing, training, etc.
in Unity andor Unreal Engine Collaborating with other developers and clients to evaluate project needs and come up with clever solutions Setting up virtual environments for a wide range of AR or VR scenarios, depending on the project type Implementing user interfaces based on mockups and storyboards Crafting intuitive user interactions for both novice and experienced users Writing well-
documented, reusable code in C++, C, or other languages as necessary Diagnosing, documenting, and fixing bugs reported by testers and users Using industry standard source control and issue tracking systems (Git, Jira, Trello, etc.
Participating in project planning and team code reviews Keeping up with the latest trends and advancements in augmented and virtual reality Other Requirements Applicants for this position must have a good working knowledge of Unity andor Unreal Engine.
Additionally, good candidates should have Familiarity with standard AR and VR hardware, software, best practices, and design patterns Ability to understand and apply 2D and 3D mathematical concepts (linear algebra, matrix multiplication, quaternions, etc.
Proficiency in Object Oriented Programming and coding best practices, especially in C andor C++ Knowledge of game engine concepts such as lighting, shaders, materials, meshes, scripting, etc.
History of working collaboratively on multi-person teams with source control and (ideally) issue tracking Creativity in finding solutions to abstract design problems, particularly with respect to translating real-
world concepts and interactions into VR Capacity to prioritize tasks through self-directed time management and organization UIUX ability and experience a plus Nice to have general familiarity with industry-
standard 3D graphics software such as 3DS Max, Maya, Substance, etc. In compliance with federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification form upon hire.
Education minimum requirement Computer science, computer engineering, information technology, or game design degree from a 4 year school or 3+ years game development experience.
We will also consider applicants with the equivalent combination of education, technical expertise, training, or work experience.